Limited Control

A Companion to the Jim Jarmusch Resource Page 

Authentic theft

By Mark Malazarte

[the quote in context]

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The Limits of Control - release set to May 22nd

According to a Focus Featrues press release, January 12:

"Independent filmmaker Jim Jarmusch's new film, The Limits of Control, is the story of a mysterious loner (Isaach De Bankolé), a stranger, whose activities remain meticulously outside the law. He is in the process of completing a job, yet he trusts no one, and his objectives are not initially divulged. The film is set in the striking and varied landscapes of contemporary Spain (both urban and otherwise). Joining Mr. De Bankolé in the cast for the writer/director are Hiam Abbass, Gael García Bernal, Paz De La Huerta, Alex Descas, John Hurt, Youki Kudoh, Bill Murray, Jean-François Stévenin, Tilda Swinton, and Luis Tosar. Co-financed by Focus with Entertainment Farm,The Limits of Control will be released in exclusive engagements on May 22nd."

I'm not sure what to make of "exclusive engagements", though the date coincides with the Cannes film festival (May 13-24), which has traditionally been the venue for the world premieres of Jarmusch's films.

Filed under  //   festival circuit   The Limits of Control  

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It was 27 years ago today

There are some influences from film noir, particularly Melville's Le Samourai with Alain Delon . . . and certain Japanese Samurai films. The idea of a Samurai character intrigues me now. The Samurai were trained in the military, and their training involved a religious discipline. They learn how to make life and death decisions immediately, because of this central stabilization. I want to transpose that into Western morality.  Their idea is a Zen ideal, that of victory through failure.


- Jim Jarmusch, speaking not about Ghost Dog, but about Permanent Vacation, in 1981.

 

 

I recently found an early interview with Jim Jarmusch – in fact it ought to be one of the very first ones, made in the Fall of 1981, about a year after he finished Permanent Vacation, in a US magazine called Vacation Project 13 (Fall-Winter 1981-82). (The earliest interview that I'm aware of was made by the German magazine Filmkritik during the Mannheim film festival in October 1980 and the Berlin festival in February 1982; translated into English and republished in the interview collection I edited for Mississippi University Press in 2001 - more here.) The Vacation Project 13 interview with Jarmusch and Permanent Vacation star Chris Parker was made by Terence Sellers in New York.

In the interview, Jarmusch talks about his "next film", The Garden of Divorce (which would never get made; more here) - "The story of the film is when this guy gets out of prison, and New York, or this imaginary city he returns to, is now completely changed to a controlled police state, like an occupied city" - about working with Chris Parker, and about his sense of disaffection. The piece also reveals that Martin Scorsese apparently had planned to use footage of the Permanent Vacation sequence of Parker dancing in The King of Comedy, as a scene a character sees on a television monitor (I can't recall having seen it or heard whether it was actually used - so probably not?). There's also a mention of a (mixed) review of Permanent Vacation by Gary Indiana in Artforum, which would be interesting to read - if you happen to have a copy, please drop me a line in the comments!

I've posted a transcript of the whole interview on the Resource Page - here.

Filed under  //   interviews   Permanent Vacation  

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The Private Life of James R. Jarmusch

Jim Jarmusch has never been very candid about his personal life, and for good reason - from the perspective of his audience, what does it really matter who he is, beyond his work, his aesthetic sensibilities, and possibly what he chooses to tell interviewers about his own craft. As he says to Homer Simpson, who runs up to him asking "Who are you?", in the episode guest starring Jim Jarmusch earlier this year: "I try to answer that question in my films."

Still, a number of basic questions, and misconceptions, concerning his biography seem to crop up every once in a while. Some of them are plain silly, while others somehow don't feel totally irrelevant. So I thought: why not go over them, once and for all. (Please note, however, that I don't know him personally, and so rely only on things he's said in interviews, I can only hope I have my facts straight - please drop a line in the comments if you find any errors.)

When and where was he born?
James R Jarmusch was born on January 22, 1953, in Cuyahoga Falls near Akron, Ohio, USA. Both sides of Jim Jarmusch's family originally came from Europe (Irish/German on his mother's side, Czech/German on his father's). His father, having worked at B.F. Goodrich for a few years, eventually became president of a small manufacturing company in Cleveland. His mother was the Akron Beacon-Journal's film and theater critic. He has one brother, Tom (who also works in film and video); and one sister, Ann (who is the architecture critic for San Diego Union-Tribune).

Where does he live?
He divides his time between downtown New York City and a house in the Catskill Mountains of Upstate New York.

Is he married? Kids?
This snippet from an interview in The Guardian (UK), in 2004, sums it up nicely:
Jarmusch rarely refers to his personal life. I ask him if he has any family. 'You mean kids? I don't.' He has lived with his girlfriend, the film-maker Sara Driver, for 20 years. 'She's the best. Her only flaw is her taste in men, I guess, because I can't find anything else wrong with her.' Driver produced Jarmusch's early movies. 'We stopped working together after we split up at one point, because all we did was work and we weren't lovers any more, so we were like, this is no good, and then we came back and said, OK, we're not working together, then ever since, well, anyway ... I wish I had kids, especially with Sara,' he says. 'Still could, y'know ...'

I haven't come across him saying anything more about the issue of kids, but I recently stumbled upon this photo, at Photobucket.com, of what appears to be Sara Driver and Jim Jarmusch with a baby carriage (!); the photo is credited to David Lowe, dated August 3, 2008. Make of it what you will...



What's the origin of the name Jarmusch?
Czech, I think. For anybody who really wants to know, there's a book called "The Jarmusch Name in History" that probably answers everything you ever wanted to know about it...

What's up with the white hair?
In that same Guardian interview, by Simon Hattenstone:
The hair runs in the family: his mother and her twin brother were totally white by their early 20s. It's funny, he says, how people used to look at him and dismiss him as a pseud. "They thought, 'Oh well, he dresses in black, and he dyes his hair white and he makes black-and-white films - how pretentious is he!' " Did he like his hair? "No, I didn't, but after people started saying he dyes his hair white, I thought, if I dye it black, they'll say, 'Oh, see how pretentious he is,' you know, so I thought fuck it, I don't care."

Homer Simpson: "What else?"
Jim Jarmusch: "I can eat a raw onion without crying."

The Guardian interview, "A Talk on the Wild Side" – in which he also, among other things, reveals that he has given up coffee and meat – is still available online:
http://www.guardian.co.uk/film/2004/nov/13/features.weekend

 

Filed under  //   interviews  

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Champagne

On YouTube, Kyle (aka Apemagic) has posted a "lip sync exercise" he's made for class at the Griffith Film School of the Queensland College of Art. "This is my first lip sync. i animated 36 seconds of audio from a jim jarmusch film called 'coffee and cigarettes'. it's from the segment titled 'champagne' starring william rice and taylor mead."



The Champagne section has also been posted in its entirety on YouTube:

Filed under  //   Coffee and Cigarettes   recycled  

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Ghost Dog: The Way of the Crossmedia

In close connection to the theatrical release of Jarmusch's Ghost Dog: The Way of the Samurai, in 1999, a Ghost Dog comic and a Ghost Dog role playing game were published.

The comic book, published by Oni Press, was written and drawn by Scott Morse. Creating it, he had no direct contact with Jarmusch, though he reviewed the story as it was in progress and gave notes. The book was available mainly through direct comic retail outlets and as a promotional give-away at some screenings. Unfortunately, it is out of print and pretty rare to find, even on eBay.

From "Swimming With the Crazyfishes", Scott Morse interviewed by Anna Jellinek, at Sequential Tart:

Sequential Tart: How did you get involved with doing the Ghost Dog comic? 

Scott Morse: Well, Artisan Entertainment had been in contact with Joe Nozemack at Oni, wanting to do other books based on films they were distributing. Oni had produced the comics for Blair Witch, and Artisan wanted to work through them again for this Jim Jarmusch project. Joe and Jamie Rich contacted me and asked if I could write the book for another artist, someone Artisan had promised the job to, to draw. I agreed and pumped out a plot, which Jarmusch read and made notes on, and I modified to the current version. The plot was done in about a week. The next Monday, Jamie called and told me the artist had dropped out, and asked if I could draw it as well. I said sure. Then he told me the deadline...two weeks for the finished book. So I hung up and got to work. The whole thing took about five days to complete, if you include time for the plot to be written. 

ST: Wow! do you usually work that fast? 

SM: Most of the time, but only due to deadlines sneaking up on me and over-committing to projects. I get offers for some cool stuff, and I never like to pass it up! Plus, my own ideas are coming a mile a minute these days, and it hits me hard when I have like a week to finish up a project. Working in animation really helped me deal with tight schedules. You have to be quick and accurate the first pass on a lot of animation projects, and that thankfully trickled over into my comics work ethic. 

ST: What did you think of the film?

SM: I was sent a copy by Artisan before I started writing the book, and having seen the trailer, I honestly wasn't expecting much. The trailer made it feel really silly, so when I watched the film, I was more than pleasantly surprised by how well it turned out. It really worked on a lot of levels and, for me, the fact that it dealt with normal mafia schlubs made it work. They really played up the characters like average guys, like guys that you might actually see on the street. The Sopranos does this really well, and it was something I had tried to do with Volcanic Revolver. And Forrest's character worked a lot better than I thought he would.

In June 2000. the movie was also adapted into a role-playing game by Canadian game publisher Guardians of Order. Written by David L. Pulver and John R. Phythyon, Jr., the game focused on two person (one player and one Game Master) group play and resource information about the movie and the real-life Mafia. According to the publisher, the role-playing game and 160 page resource book "re-creates the gangster picture as a cross-culture fusion of Eastern philosophy, hip-hop music, urban darkness, and movie iconography. A One or Two Player RPG – 'This is our first live-action movie RPG license,' commented Guardians Of Order President, Mark C. MacKinnon. 'When we first screened Ghost Dog in the office, we were all impressed with the quality of the story and immediately saw the potential for a new style of dramatic role-playing. This game is geared towards smaller gaming groups of one or two players, which have largely been overlooked by most RPGs on the market today'."

At RPGnet, Lisa Padol offers this review:

When I came to this year's (2001) GenCon, I had only one question about this game. Why a Ghost Dog RPG? David Pulver explained that the studio approached Guardians of Order with the idea. This explains a lot about the idiosyncratic RPG. 

Despite my question, Ghost Dog is both a playable game and a pleasure to read. The first chapter of the game does a fine job of placing the film Ghost Dog in its context, complete with a filmography of director Jarmusch and a list of and description of key films in the genres that Ghost Dog draws upon. There is a detailed summary of the film, as well as the obligatory explanation of what roleplaying games are. 

The next two chapters describe character creation and game mechanics respectively. The game uses Guardians of Order's Tri-Stat system, a straightforward and reasonably simple points build system. All the major personalities from the film are statted out. Previous Tri-Stat games were limited to the anime genre, but Ghost Dog demonstrates that the system can be used for campaigns based on sources with live actors and a more gritty, low powered setting. 

The fourth chapter examines the world of Ghost Dog, largely defined as the world of the Mafia and other criminal organizations. It is full of useful information for any campaign involving such organizations, detailing their hierarchy and daily activities. 

There is other material here as well, including an examination of the books that appear in the movie and their thematic significance. The authors mention the idea of radically different points of view causing different people to witness the same events in different ways, as in the movie Rashomon, based on the story "Yabu No Naka" in the book Rashomon and Other Stories which is passed from one character to the next in the movie Ghost Dog. Interestingly, the authors do not mention a key scene in Ghost Dog which exemplifies this principle. I learned that this was because they were given a poor-quality video tape of the movie to work with. I also learned that the animated cartoons watched by two of the characters predict the future, and the two characters know this. 

The fifth chapter of the game is full of general advice for GMs. The sixth has two scenarios, both intended for one player and a GM. A bibliography, another filmography, and an index rounds out the book. 

The chapter on GM advice is not off limits to players. This is sensible. Players should know what GMs need to take into account, and many players are also GMs.  Naturally, the scenarios are off limits to players. Both are intended to be run by a GM with one player. I am not sure how many people play that way. I prefer running for and playing in groups of 3-5. However, I did appreciate the advice on the differences a GM faces when running for a single player. 

The first scenario is written for a player playing Ghost Dog. It details the destruction of his relationship with his girlfriend, who cannot abide the violence of his way of life. It is nicely tragic, but railroads the player too much for my tastes. What if the player decides Ghost Dog will give up his way of life for the woman he loves? The player should have the option to take the character down a different path than the movie or the authors of the game envisioned. 

The second scenario is for a PC who is not Ghost Dog, but does work for the Mafia. As the authors point out, the scenario can be run with more than one PC; all the GM needs to change is the strength of the opposition. A certain amount of loyalty is presumed, but it is not too hard to figure out how to deal with unexpected player actions. The clock is ticking as the PC tries to locate missing money, and if the GM is at a loss, the time honored tradition of sending in a few goons with guns will work nicely. 

Ghost Dog is an odd RPG, focusing on an odd example of a Mafia movie that is more than just a Mafia movie and that kills off most of the characters stated up in the game. In many ways, the authors limited what the game could have been by focusing so closely on the characters in the movie and the world of the Mafia. This is a valid way to focus the game, but, as was pointed out to me, the movie is not specifically a mob movie, being more a movie about people who are the equivalent of fish out of water. Perhaps the authors could have developed the characters of Pearline's mother or the man building a boat on a rooftop. Perhaps they could have considered dogs that are omens, and cartoons that are prophetic. 

Still, a game about odd, quirky individuals doing odd, quirky things like raising pigeons and building boats would be harder to focus and harder to market. And while I do think wistfully about what such a game could have been, Ghost Dog is a useful sourcebook for any modern campaign involving the Mafia or other ordinary organized crime groups. It is also useful to see how the Tri-Stat system handles ordinary, as well as more cinematographic, non-anime characters, and it is a thoughtful study of a unique film.


Unlike the comic book, the Ghost Dog RPG (ISBN 1-894525-02-7) appears to be widely available on the second hand market.

 

Filed under  //   Ghost Dog   recycled  

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Küstendorf festival


"Kusturica is very busy these days with preparations for the second Kustendorf Film Festival in January 2009 ....  Special guests ... will be Diego Maradona, American director Jim Jarmusch and actress Salma Hayek, among others."

(Found here)

This could be a sign that The Limits of Control is intended to be ready for the film festival circuit by January (though, of course, Jarmusch appearing at a festival does not necessarily entail that he'll also be bringing his new film).

[Edit: A comment to this post makes clear that Jim Jarmusch – along with Oliver Stone, Laurent Cantet, Alain Delon, Takeshi Kitano and Tilda Swinton – will attend the festival in order to hold "workshops and masterclasses". See the comment for more info.]

The Küstendorf Film and Music Festival takes place in the "ethno village" Drvengrad on Mokra Gora in Serbia. The festival is headed by the Serbian filmmaker Emir Nemanja Kusturica (who also financed the construction the village itself!).

The festival site (still not updated since this year's edition) [Update December 29] The site has now been updated, and includes info on a "Retrospective of Greatness: Jim Jarmusch" program:
http://www.kustendorf-filmandmusicfestival.org/

Emir Kusturica

Filed under  //   festival circuit  

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On record #5


Say you found it in the garbage
Say you got it out on shouting street
Say you got it from Jim Jarmusch
Joe Strummer, "Shouting Street", off the 1989 album "Earthquake Weather".

Shouting Street by Joe Strummer  

Filed under  //   Music   On record  

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The Drop Edge of Yonder

In the late '70s, Wurlitzer began a screenplay about a mountain man named Zebulon who gets shot in the heart and tracks his family to say good-bye; he dies in the Pacific Northwest and is put to sea in a burning canoe. The script had a more tortured career than most, and the project passed through a number of hands before winding up in those of Jim Jarmusch. Wurlitzer and Jarmusch were pals from the Lower East Side, and Wurlitzer respected his work; they talked for a few weeks before amicably parting ways. Wurlitzer didn't hear anything more about the project until he saw Jarmusch's 1995 Dead Man, a visionary western whose protagonist is shot in the heart before traveling to the Pacific Northwest and dying in a canoe. Wurlitzer considered suing, then decided that it would be toxic and pointless and opted instead to transform his tale into The Drop Edge of Yonder, whose cinematic tensions are partly the result of Wurlitzer working through his long and complicated life of writing for the screen. In the end, Wurlitzer said in an e-mail, he wound up "feeling rather perversely grateful for Jim's unconscious rape and pillage.

- Eric Davis, in his review of The Drop Edge of Yonder by Rudy Wurlitzer ("How the West Was Fun", Bookforum, April/May 2008)

Allegedly, the film was meant to star Tom Waits. Confusingly, Jarmusch and Wurlitzer originally (this was around 1989) intended to call the film Ghost Dog, which of course ended up as the name of an alltogether different Jarmusch pic, in 1999.

From an interview with Jim Jarmusch in FilmZone in 1996:

Q: Didn't you originally intend to make Dead Man in 1989, following Mystery Train?

A: No, it wasn't Dead Man. It was another story called Ghost Dog. It was a somewhat different story: there was no William Blake, of course. There were a few elements that were sort of pillaged from that for Dead Man, but it's not the same story. I wasn't able to get that film financed and I basically abandoned it. And when I wrote Dead Man I didn't even reread it or refer to it, because I had a painful relationship to it because I wasn't able to get it off.


Wurlitzer is best known as the author of two classic screenplays,Two-Lane Blacktop and Pat Garrett and Billy the Kid; he is also the author of three intoxicating cult novels (Nog, Flats, Quake), a novel about the movies (Slow Fade), and a contemplative travelogue (Hard Travel to Sacred Places).

Joe O'Brien, "On the Drift: Rudy Wurlitzer and the Road to Nowhere", in Arthur Magazine (#29, May 2008):

Rudy, typical of his gentle nature, speaks of this without much bitterness and even laughs about it. His old friend Alex Cox, however, is not so kind. 'Jarmusch just stole the idea, which was really shocking,' Cox said when I called him at his Oregon home. 'I haven't been able to speak to Jarmusch since that happened. Rudy could've sued him. I would've sued the guy's ass.' Rudy ultimately lets his work set the record straight with Drop Edge, an old hand laying down what may well be the best piece of writing he's ever done. 
- - - 
Arthur: Jim Jarmusch was interested in it too, right? 

RW: Right, Jarmusch was going to direct it but after talking about it for a few weeks it became clear that we each had a different point of view of what the script was going to be and we went our separate ways. I was surprised when he lifted some important themes from the script for his film Dead Man. Let's just say that was an awkward situation. [laughs] At least for me.

Arthur: I'd seen Dead Man before I read Drop Edge but some of the similarities are striking. 

RW: Yeah, he took a lot. But I think the book is sufficiently different. And in a way, the good part of it is after a while I felt compelled to write my own version to get away from what had essentially been contaminated. Not just by Jim, but by the whole long journey of the script. I'd done a lot of research in each variation, along with a script on the gold rush that I never got on. So I had all this stuff in me. And after years of reading and inhabiting that world, I became very much at ease with the vernacular. And that always seemed to me to be very important in a so-called historical novel. I didn't want it to just be a novel about historical information. So all the film stuff provoked me to go underneath, to explore some other layers.


See also:
http://www.jim-jarmusch.net/films/unmaderumored_films/early_ghost_dog.html

Filed under  //   Dead Man   recycled  

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Mystery video

Somebody once suggested that there might have been a video released som time around 1990 paying homage to Jim Jarmusch's 1989 film Mystery Train:

Memory escapes me yet again -- I recall a music video by one of those English dance/rock bands a la Happy Mondays that featured a tribute to the Japanese characters in "Mystery Train."  Does anybody else remember this or was I hallucinating?

And recently I stumbled on a blog where somebody else wrote:

To this day I swear I remember seeing a music video for Happy Mondays' "Step On" that recreated the scene with the Japanese tourists in their hotel room (the girl smearing on lipstick and making a mess of her boyfriend's face), but a search of the internets yielded not a singe shred of evidence that such a video ever existed. Did I dream this, or what?
(http://blog.allmovie.com/2008/07/11/all-movie-guide-loves-1989/)

Well, I'm happy to report that no, we're not dealing here with a case of collective hallucination:

(This was the US music video accompanying the 1990 Happy Mondays single "Step On", off "Pills 'n' Thrills and Bellyaches".)

 

Filed under  //   Music   Mystery Train   recycled  

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